This is a mobile game I am creating in Unreal Engine 5.1.1. It is an endless runner. I have created the bone pickups to randomly spawn, I have created the obstacles to randomly spawn, and I have made it to where the flooring keeps spawning endlessly. I also created and added the HUD to show how many bones have been collected.
This is a look at the 3D Modular Platformer game that I created as part of the project runway contract with Full Sail Labs.
I created a squishable enemy that when you jump on the enemy it squishes and disappears; if you miss damage is added to the player character.
I created a damage pickup and a health pick up along with platforms the player has to hop across to get to the end of the level.
I added a nav mesh and the squishable enemies to various platforms to add more difficulty to the level.